Obby Studio

Software and games, made by one person.

Mostly for me right now. For open source nerds later.

Firstlight

A space strategy sim where the economy keeps running whether you're watching or not.

First playable in progress

Target:

Status as of .

  1. M0, Project skeleton, sim tested headless, done
  2. M1, Freight: cargo is physical, done
  3. M2, The economy runs without the player, done
  4. M3, Pirate raids on cargo in transit, done
  5. M4, Vertical slice, start to finish in the editor, done
  6. M5, Multiple star systems and jumping between them, done
  7. M6, Combat that resolves when nobody's watching, done
  8. M7, Tactical layer: formation commands mid-battle, done
  9. FP, First playable, in progress
  10. VS1, Playable slice: final art, audio, onboarding, outside playtest, later

M0 through M7 are done. First playable is next, then the playable slice.

A sheet of civilian spacecraft sketches: shuttles, an ambulance, rescue cutter, mining tug, ore barge, fuel tanker, container freighter, passenger liner, colony ship and more, with cargo modules and a scale guide.
Concept art

Other things I'm building

Code under MIT; art and music excluded. Some projects are further along than others.

Defalt

A DJ console for when I want to mix, and a radio station for when I just want music on. The two hosts, Mav and Rue, have way too much to say about it.

Released · 0.4.5

Rust and Python · runs locally on Windows

The Defalt console: two decks with three-band waveforms, synced lyrics, channel meters and the music library.

GarageMaster

Shop management for an auto shop. Jobs, quotes, invoices and inventory, with every terminal in the shop on the same live data.

React, Express, PostgreSQL · self-hosted

OpenAnvil

A project with a public repository. More details when there's something to share.

Project placeholder