Firstlight

A space strategy and trade sim, in Unreal Engine 5.

First playable in progress

Target:

The economy doesn't wait for you

Colonies make things and use things up. When one runs short, a freight job shows up on its own, a real ship picks up real cargo and flies it there, and the price moves when it lands. Or it doesn't land, because pirates got to it first.

You can send a patrol to cover a raid or let it go. Either way the journal tells you what happened, why, and what it cost. Nothing gets hidden behind flavor text.

The sim doesn't know Unreal exists

The game is split in two layers. The sim is plain C++ with no engine in it. Unreal draws it, takes input, and runs the UI, and the only way between them is one bridge.

  1. Unreal Engine 5 Rendering, input, UI, the galaxy you actually look at
  2. FSimBridge, the only connection between the two layers
  3. The sim Markets, colonies, freight, raids, combat, travel. Plain C++, no engine

Where it's at

  1. M0Project skeleton, sim tested headlessDone
  2. M1Freight: cargo is physicalDone
  3. M2The economy runs without the playerDone
  4. M3Pirate raids on cargo in transitDone
  5. M4Vertical slice, start to finish in the editorDone
  6. M5Multiple star systems and jumping between themDone
  7. M6Combat that resolves when nobody's watchingDone
  8. M7Tactical layer: formation commands mid-battleDone
  9. FPFirst playableIn progress
  10. VS1Playable slice: final art, audio, onboarding, outside playtestLater

First playable is the first build where you click New Game and play the whole loop without touching the console. About 15 to 20 minutes:

  1. Start a new game on a frontier colony that's short on fuel.
  2. Send a freighter from a neighbouring colony, with a real route and travel time.
  3. A raid warning pops up on it. Send the patrol or ignore it.
  4. The cargo lands or it doesn't, and the price reacts.
  5. Jump to a second system.
  6. End screen: what changed, what you did, what it cost.

Ugly is fine. Missing is not.

From my first playable notes. Status as of . Dates are targets, not promises.

Apply to playtest the first playable

Concept art

Human expeditionary sketches: a frontier family in work suits, three soldiers, an armored elite trooper beside a scorched drop capsule, a warship and a cargo hauler, and a station with docking arms and a ring.
Concept art
The human fleet from fighters and assault craft up to carriers and a command battleship, with capsule launch and recovery details.
Concept art
Civilian spacecraft: shuttles, rescue and survey craft, mining tugs, ore barges, fuel tankers, container freighters, liners and colony ships.
Concept art

Screenshots

[placeholder: screenshots, once the first playable exists]